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The best weapons in Fallout 4, and where to find them By Will Fulton September 2, 2020 A lot of cool features come with playing Fallout 4, but the weapons (and their cool names) are a major perk. Energy weapons are by nature quieter than a normal firearm and good for humanoids. You will alert half the building if you fire a shotgun or a non-silenced rifle indoors. Further Reading. I've written a lot on Fallout 4 on this point, and some of the following tie into this and will afford you some tips.
This build is designed to assist players of every level and exposure to fallout and fallout 4, so read it compassionately. Constructive feedback is definitely acceptable, but please be informed on what you are discussing, both about the specific details and common sense.
A basic, but useful guide on SPECIAL and PERK allocations for someone creating a stealth Sniper build. These skills and perks will help in increasing the damage of weapons like the two-shot Guass rifle, causing even more devastation to the Commonwealth.
Some of these SPECIAL stats you may need to allocate from levelling from within game itself, or mod through console if you so choose. In addition to the stats and perks below, chems like psycho will increase your damage and their effects can be prolonged with in-game armour effects and perks, as well as other perks from the SPECIAL pathways. It’s worth mentioning, that this build was made with Survival difficulty in mind.
Additionally, weapons like the Guass Rifle can be more effective if used with VATS. One of the reasons for this is the ability to use critical hits, which boosts the damage of that particular shot. This is extremely useful in certain situations, for example when an Albino Deathclaw (increased HP) ambushes you. Using VATS is a both a tactical and play-style choice, large and fully modified weapons will demand more AP to use. However, you can off-set this by using specific armour with VATS related effects, in-game drugs, perks or even by not fully modifying weapons; for instance, opting to use a hunting rifle over the larger, sniper rifle.
It’s important to recognise the role armour plays inside the game, which can enhance your effectiveness as well. As mentioned, armour with legendary effects can boost your AP or decrease VATS AP costs, and even workbench modified armour parts can improve your stealth and stability while aiming with large rifles.
This is a basic build, covering some of the perks I’d consider essential. Although it goes without saying, this build can be utilised effectively for long-distance sharp shooting and close-quaters VATS. Because of the perks selected, there is a large amount of adaptability afforded to the build, allowing you to use silenced pistols and even melee weapons with deadly efficiency and cost effectiveness. The perks I have selected, include all sniper and sharp-shooter related perks, and aims to provide a healthy balance between VATS use and non-VATS use. I have left out some Luck related perks, but they are worth investigating, if you enjoy using VATS over standard ‘down the line’ sharp-shooting.
SPECIAL stat investments:
Strength: 3 (armorer), Perception: 10, Agility at 7, Luck at 6; and the optional pathways for even further increasing damage and meeting requirements for weapon modifications, Intelligence at 10 and Charisma at either 3 (for Lone Wanderer perk), or 8 (for Inspirational perk). I view the other SPECIAL stats as unessential for this build.
Perks
Perks (not in any advised order):
Strength Perks: Armorer. Working with the Railroad and upon completing a DIA Cache quest with PAM, Tinker Tom will reward you with the ability to mod certain clothing with ballistic weave. Ballistic weave turns regular clothing like suits or military fatigues from none or low DR, to over 110 in both ballistic and energy resistance when Armorer is maxed; ensuring a lighter inventory build with exceptional DR. Also worth noting that you can wear combat armour over military fatigues, and the trilby hat can also be armoured with ballistic weave, generating over 300 DR depending on your modifications and still remaining relatively light by comparison to heavier armours available in-game.
Perception Perks: Rifleman, Night Person, Sniper, Penetrator, Concentrated Fire and the optional Demolitions Expert. Boosting perception to 10 is essential for a Sniper who would prefer the use of VATS, as perception directly influences your accuracy in VATS.
Fallout 4 Best Explosive Weapons
Agility Perks: Sneak, Mister Sandman, Ninja, and the optional, if you have made Agility 10, Gun Fu. Agility is essential for all stealth builds, as the higher it is, the higher your stealth capabilities.
Luck Perks: Bloody Mess, Better Criticals. Depending on your play-style, it’s worth investigating optional investments into Mysterious Stranger, Critical Banker, Grim Reaper and Four-leaf clover. Additionally, it’s worth mentioning that one rank in Idiot Savant will increase your leveling speed; this is best utilised early (unlock asap).
Intelligence Perks: Gun Nut, Science and Nerd Rage. Gun Nut and Science both afford the ability to create effective weapon and armour mods. Maximised Nerd Rage, depending on which rank you stop at, will provide an additional 30% to 40% damage increase when your health is below 20%. As a maxed out sniper, you should rarely be engaging in fire fights, therefore meaning you can remain in relative safety being at 20% or under in health. This also improves in-game immersion, as you can be easily one-shot at Legendary difficulty, but visa-versa. This next part involving nerd rage I haven’t actually done, so it is theoretical. With the last rank in nerd rage you get 40% extra damage, but heal upon killing an enemy. A potential way to counter-act the healing bonus, and therefore keep the damage bonus, would be to expose yourself to an almost lethal amount of radiation. Nokia 108 rm 944 usb driver free download.
Charisma Perks: Either Lone Wanderer or Inspirational. I would advise the latter, as you can loot horde more items and even equip maxed out legendary weapons with stealth/sniper based characters like Macready and Deacon.
Before posting comments, please read and inform yourselves about the particular problem you are about to address. Additionally, read the comments as some of your questions may have been answered. Some of the comments posted are fairly simplistic to answer, but still require time on my behalf to respond to.
I hope this helps!
Original Link – Continuation of discussion
Need to destroy even the most legendary Fallout 4 enemies with a single shot? Stealth is the answer. Using a particular combination of perks, you'll one-shot Super Mutant Behemoths and Alpha Deathclaws. See which perks to unlock fast below.
Stealth got an upgrade in Fallout 4. Thanks to a variety of perks that improve stealth attacks, it's very possible to overpower the toughest enemies -- if you've got a little bit of patience, and the right weapon for the job. Taking a stealth perk build might seem silly in the face of the mighty Fatman and Power Armor rampages, but if you're willing to invest in the right perks, you'll have no problem murdering everything in the Commonwealth.
If you're still new to the wild world of the wasteland, check out the Fallout 4 Survival Guide with tons of tips and tricks to turn any beginner into a true survival expert.
Stealth is all about hitting that sneak attack. To dish out bonus damage, you'll need to enter Sneak Mode and shoot an enemy while he's still unaware of your presence.
This guide is totally predicated on your ability to scout an area and come equipped with a silenced weapon. Learn which perks to take and the optimal weapon to use here.
For the purposes of stealth, I recommend avoiding VATS in most cases. Aiming down the sights and placing your cross-hairs over an enemy's head is more reliable than a VATS hit percentage.. unless you've got the right perks!
Best Overpowered Stealth Perks
Mitchell ondemand 5.8 full torrent. Get these perks as quickly as possible to easily crush your opponents.
![Strongest weapon in fallout 4 Strongest weapon in fallout 4](https://staticdelivery.nexusmods.com/mods/1151/images/2226-0-1448271980.jpg)
Best Silenced Pistol Fallout 4
- Mister Sandman (Agility 4): Being able to kill people in their sleep is handy, but not that helpful. However, additional silenced weapon damage is mandatory. Rank 3 enables +50% sneak damage.
- Ninja (Agility 7): Continue stacking bonus sneak damage with the Ninja perk. At Rank 3, your ranged sneak attacks dish out an additional 3.5x damage.
- Rifleman (Perception 2): Depending on your inventory, this might not be a mandatory perk. But if you want the most power weapon to combine with the stealth-based perks above, you're going to need to level this perk up.
Optional Perks:
There are several optional perks you may or may not need depending on your skill at staying hidden and acquiring the right mods.
- Gun Nut (Intelligence 3): The easiest way to acquire silencers is through the Gun Nut perk. You'll also need this to upgrade receivers for optimal damage output.
- Sneak (Agility 3): This perk makes sneaking easier, but isn't required to cause tons of damage. If you stay out of enemy sight, you'll always remain hidden. Take this to make it harder for enemies to spot you and become alerted. Higher ranks also makes it easier to escape, reverting confused enemies back to their more passive selves.
Best Weapon for a Stealth Perk Build
Which weapon to use. If you're sticking with the Rifleman perk, the Combat Rifle is an amazing early choice, but eventually something even better becomes available.
- Gauss Rifle: This powerful weapon becomes more powerful with the Rifleman perks, and it can be fitted with a silencer! Doing so makes this a stealth killing machine.
Fit the Gauss Rifle with a Silencer and always fully charge each shot to annihilate almost every enemy. Deathclaws and Mirelurk Queens don't stand a chance.
The Gauss Rifle can be purchased at Weapon Vendors post-Level 25. For one more option, there's an even better Gauss Rifle to get.
- The Last Minute: This special Gauss Gun is sold by the vendor Ronnie Shaw in The Castle. You must complete Taking Independence and after some time she will appear. Complete her mission Old Guns to open her store.
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Check out even more Fallout 4 Easter eggs and secrets on The Escapist:Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.